// headers used

#ifndef _COMMON_H_
#define _COMMON_H_

#pragma comment(lib,"ws2_32.lib")

#include <winsock2.h>
#include <stdio.h>	// stdio
#include <string.h>	// string functions
#include <math.h>	// camera
#include <iostream>

#include "../shared/platform_specific.h" // glut


#include "GameNetwork.h"
#include "GameLogic.h"

// typedefs
//#include "typedefs.h"

#endif